Octane Render X64 Based5/5/2021
When you purchase through links on our site, we may earn an affiliate commission.Here are some top tips for working with Octane in Cinema 4D.With a road map which includes much better cloud rendering capabilities and the ability to use Octane on computers without NVidia cards (aka current macs), coming with v3.1., Octane has the potential to hugely expand its user base.Get lots of graphics cards Octane needs dedicated Nvidia GPUs to work with Octane is the reason I built my own PC for the first time in 15 years.
Octane is a GPU based renderer, which means that it uses the power of a gaming card for its render speed. Network Render Network rendering is a easy to setup with Octane Try to have a minimum of two graphics card in your computer when working with Octane, one to drive the screen, and one for Octane to use exclusively. Octane Render X64 Based License For EveryAs long as you have a Octane License for every computer on your network, Octane can use the GPUs on all the machines for every part of its process from Live Preview through to Final Render. Use Octane standalone for material building Use the Octane Standalone app to build materials The Octane standalone application is definitely an acquired taste. Especially as due to the.ORBX file format, files can be swapped from the host application (in my case Cinema 4D) to the standalone app with ease. One the great things about the standalone is the UI which it provides to build materials which can be used across all Octane application instances. Use Mix Materials Octanes Mix Materials are great for creating complex materials Mix Materials are hugely powerful as they allow combinations of simple materials to be overplayed into one super material. The mixing of the material can be controlled by procedural tools within Octane or image maps, and Mix Materials can be used within other Mix Materials to give near limitless control when creating textures within Octane. Use LiveDB LiveDB is a great resource for setting up materials quickly When time is too tight to create a material from scratch, it is great to know that you can use the LiveDB database of materials that come with Octane to create a starting point for what you need. Octane Render X64 Based Download Into YourFrom metals, fabrics, liquids and skin there will be a Material preset available within LiveDB to download into your scene to help you on your way. Volumetric powerhouse Octane 3 now supports volumetric making it work with FX plugins like Turbulence FD Octane 3 can now support volumetric systems like gas, and fire with full emissive and shadow capabilities. This is game changing when combined with tools like Turbulence FD for Cinema 4D. As both of these plugins are GPU-based, they are blisteringly quick allowing many more iterations of sim and render all within one PC. Explore all of the Kernels Dont assume Octanes Kernels only affect render speed and quality, each offers its own feature set Dont assume that the three different Kernels in Octane equate to fast, pretty fast and slow. Direct Lighting is my go to Kernel for animation, but it can create gotchas such as weird shadows. This is where I can explore PMC and Path Tracing, although on the surface both of these options seem slower, reducing the sample count can still create good results. They also both provide more realistic results, and offer extra features such as caustics. Make the most of depth of field One of Octanes standout features is how well it handles Depth of Field with little render time hit Usually when using depth of field in CG Renders it sends the render times through the roof. At most, I have only ever seen an increase of 5-10 in render time by adding depth of field, but usually its a lot less and because its in the render, it carries through into compositing passes as well. Use low samples for client preview Using low samples for preview animations can be a huge time saver When working in animation, I try and use a few samples as I can when working, even for client preview work, as the great thing with Octane is that there are no tedious render buckets, just a complete iteration of frame with each sample. There are various post tools such as Red Giants Denoiser which are great for cleaning up noise, and when the work is signed off, just increase the sample rate. Use the Node Editor Octanes workflow is based on a Node Editor, using it can vastly speed up your workflow Learning to use the node editor, whether its in the Octane Standalone app, or more importantly within the host application, can make scenes much more efficient. This is especially true in Cinema 4D where the lack of a true nodal material system is a real hindrance. Also it makes it easier when working with Octane in different applications as the node structures are then consistent across your work. You can unsubscribe at any time and well never share your details without your permission.
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